About Me

 

Hey! I’m Tyler, a game designer from Melbourne Australia. I like making all kinds of games from mobile to VR, I mainly use Unity and C# for development but I also enjoy making games and programming for unusual devices like the original Gameboy and the Raspberry Pi. If you would like to keep in touch you can follow me on twitter (@UsernameTylers) or send me an email to tyler@tperry.net.

Portfolio

Hide & Spook

Hide & Spook

Hide & Spook is a VR social multiplayer game for the Steam VR platform. As this game was created for the Global Game Jam we felt that using the unique features of the HTC Vive to create a social experience would make the game fun for crowds and groups of people.

Players each use one input peripheral from the HTC Vive, two players who are ghosts use the controllers while a third player who is trying to catch the ghosts uses the headset. The ghosts are trying to perform a ritual by lighting candles(Setting out in new versions), using the controllers haptic feedback as sensor to tell how close they are to the candle.  The Alchemist is trying to catch the two ghosts, to do this they must stare at them for a certain amount of time, it’s not  as easy as it seems because the ghosts are only visible when moving quickly. The alchemist must rely on all their sensors and make use of the spatial audio in order to catch the ghosts.

This project was made by a group of  four people, two programmers and two designers. On this project I was a designer. You can checkout the projects GGJ page for more info!

The game has been updated since the Global Game Jam with better UI and lots more features as well as being more stable than before, if you’d like to try the game download this version, Inside is a doc with more details on playing.

Please note that this game is designed to run only with a HTC Vive and requires a NVidia GTX 970 or above and a decent CPU to run.

Planet Game

Planet Game

The concept of this project was to make a simple game that wasn’t an action game as most of my previous games had been. The game focuses on moving the planets around to control the spaceships movement. You can play a WebGL version or get the Android version on Google Play.

SpaceGame

Project Muttonchops

Project Muttonchops

Project Muttonchops is a VR social mystery game for the Google Cardboard. The aim of this project was to create a game that embraced the Google Cardboard’s features and limitations. We wanted to make a project that people could share with others while using the Cardboard and share the world of VR. Project Muttonchops was my final year project at AIE. It was created by a team of two. With me doing programming and the other member creating the art. We both contributed to the design on this project. You can try the current version here.

You can also have a look at our design document and a document talking about UI design in this project.

Project Donuts

Project Donuts

Project Donuts is a mobile driving game that I’m working on with an artist. The game focuses on creating a simple relatable experience for players while being challenging and rewarding. You can try the current version on the Google Play Store or download the APK. Feedback is always welcome!

CarScreenshot